AI Insights · Timothy · July 2021
Top 5 Third Person Games Performance in the US in Q2 2021
Discover the performance trends of the top 5 third person games on a unified platform in the United States during Q2 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top third person games in the United States showcased diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting patterns for each of these popular games.
Hair Challenge by Rollic Games saw a notable rise in weekly revenue from May onwards, peaking at around $548 in mid-June. The game experienced a significant initial surge in weekly downloads, reaching over 1.5M in mid-April, but gradually declined to approximately 384K by the end of June. Weekly active users mirrored this trend, peaking at nearly 2.7M in late April before tapering off to around 1.3M by the quarter's end.
Subway Surfers from Sybo Games maintained a strong performance with consistent weekly revenue, averaging around $90K to $115K throughout the quarter. Weekly downloads fluctuated but remained robust, peaking at approximately 385K at the end of June. Active users showed an upward trajectory, culminating in about 10.9M by the last week of June.
Bag to Fit, released by Voodoo, exhibited a steady increase in weekly revenue, reaching around $854 in mid-June. Weekly downloads experienced a substantial boost, peaking at around 1M in mid-June. Active users rose significantly, peaking at approximately 1.7M in mid-June before slightly declining towards the end of the month.
Catwalk Beauty by Smillage demonstrated an impressive start with weekly revenue peaking at $897 in late May. Weekly downloads saw a high of approximately 714K in early May, gradually decreasing to around 215K by the end of June. Active users followed a similar pattern, peaking at around 1.6M in late May and then declining to about 648K by the end of June.
Run of Life from Voodoo showed a steady climb in weekly revenue, reaching $668 in late June. The game saw significant growth in weekly downloads, peaking at approximately 712K in mid-June. Active users also increased, hitting a high of around 1M in mid-June before slightly declining to about 703K by the end of the month.
For more detailed insights and data trends, visit Sensor Tower.